![]() Obviously, that isn't ideal for anyone, but it is what is needed to hit our "quality first" philosophy and to make this update hit its potential. ![]() ![]() How long isn't quite clear yet - but both teams feel pretty sure that we are looking at a delay into Q3 in order to do what needs doing. The downside is that the team is going to need more time than expected to pull it all together. The good part of this is that the game/update will be all the more polished and awesome as a result of this extra work. Clearly, a ton of progress has been made - pretty much everything has been added, etc., though quite a good amount of work remains in squashing bugs, optimizing performance, and addressing the list of feedback that we are giving Pipeworks as a part of our playtesting.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |